4D FITPlay Now

Support

Need a hand?

Answers to the questions we hear most, plus how to reach us directly for anything else.

The wall keeps hitting me even though the shadow looked lined up. What am I missing?

A fit is judged the instant the wall arrives, across every active rotation axis at once. On 3D and 4D objects it's easy to have one axis close and another off — watch the hole rim: blue means far off, amber means you're approaching the fit window, green means you're in it and will pass if the wall arrives now.

How do the controls work?

Hold a direction on the on-screen pad to spin that axis; push further from center to spin faster. 2D objects use one pad, 3D objects use a D-pad on the right, and 4D objects add a second D-pad on the left for the extra two rotation planes. On desktop, the right pad also maps to the arrow keys and the left pad to WASD.

Why does rotating a tesseract look so strange?

4D objects are shown via a nested-cube projection: the 4D shape projects to two 3D cubes (one inside the other), which then project to the 2D silhouette you're actually matching to the hole. As you rotate through the 4th dimension, the inner and outer cubes appear to pass through each other — that's expected, not a bug.

I removed ads with a purchase but I'm still seeing them.

Purchases restore automatically on the same App Store or Google Play account. If ads persist after a purchase, force-close and relaunch the app once to refresh your entitlement, then contact us below if it still isn't clearing.

How do I report a bug or suggest a shape/level idea?

Email us — see below. Include your platform (iOS/Android/web), the level or object you were on, and what happened; a screen recording helps a lot if you can attach one.

Still stuck?

Email us and we’ll get back to you as soon as we can.

support@4dfit.app