4D FITPlay Now

A space-borne rotation puzzle

Rotate.
Fit.
Fall through.

A wall is closing in. It has a hole shaped like your object’s shadow — at exactly one angle. Spin your shape in 2D, 3D, or a full tesseract in 4D, line up the silhouette, and slip through before it’s too late. Miss once and the run is over.

3
Dimensions
27
Levels, then endless
1
Miss ends the run

The core loop

One shadow.
One angle.
One chance.

01

An object appears

Centered low on screen — a shape in 2D, a solid in 3D, or a tesseract in 4D.

02

A wall slides in

It carries a hole shaped like your object's silhouette at one exact orientation.

03

You rotate to match

Two analog pads spin the object continuously until its shadow locks the hole's shape.

04

Fit or fall

Inside the window when the wall arrives: +1 point, +1 more for a dead-center lock. Outside it: the run ends.

Searching

The object library

Every dimension rotates differently.

Regardless of dimension, the hole is always 2D — your object is always projected down to a flat silhouette. The difference is how many ways you have to turn it before that silhouette lines up.

2D

One axis

The silhouette is the object itself. Square, triangle, pentagon, arrow — a single pad, one direction of spin.

3D

Two axes

Cube, tetrahedron, pyramid, prism. A shadow of a solid — a D-pad reaches any orientation in two generators.

4D

Four axes

The tesseract. 4D folds to 3D folds to 2D — nested cubes that turn inside out as you rotate through the fourth dimension.

Controls

Two pads.
One feels human.

Hold a direction to spin, push further to spin faster. Ordinary rotation glows blue — the moment a spin leaves ordinary space and turns through the fourth dimension, it glows magenta, so you can always feel which move you just made.

2D · XY
XZ · YZ
XW · YW

2D pill · 3D D-pad · 4D adds a second, magenta D-pad on the left

Fit feedback

The hole always tells you the truth.

Searching

Far from the fit — keep spinning.

Approaching

Close. The rim glows to tell you before you commit.

Fit locked

Inside the window right now — pass through if the wall arrives.

Levels & scoring

27 designed levels.
Then it never stops.

Every two fits, you level up. Each band adds shapes before it adds speed, and the fit window narrows as you climb — until the designed campaign runs out and the wall just keeps getting faster, forever.

2levels2D onlypool of 4
2levels3D onlypool of 4
5levels4D intropool of 5
6levels4D + 3Dpool of 8
4levels4D onlypool of 4
8levels4D + 3D + 2Dpool of 12
Endlessspeed + window climb forever
4D FIT in-game atmosphere
LVL 12 · fastscore 24best 41

+1 for a fit

+1 more for a dead-centered precise lock — two points for a clean pass.

One miss ends the run

Best score is saved the moment you beat it — no ads, no friction, just the next attempt.

One more run.

Free to play on iOS, Android, and the web. No account, no tutorial slog — just a shape, a hole, and a wall that isn’t slowing down.